The game strives to fake the player out, replacing warp pipes and enemies with flat, 2-D facades that only stand out if the system's 3-D slider is switched on. The biggest accomplishment SM3DL makes is turning the 3-D effect into an active part of the game play. You won't believe how much better the 3-D is in Super Mario Land it proved for me that the whole system has legs and can still offer an experience far beyond that which an iPhone can provide.
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